Gregorius' Pyre loading

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Gregorius' Pyre loading

Postby mattaus » Tue Oct 26, 2010 6:38 am

Hi,

This is somewhere between a bug & an improvement - I was loading the pyre minigame in a tab while browsing something else & when I switched back the countdown had run out & the game had ended. Other minigames involved clicking 'start' before the game & countdown began, so I was surprised that this didn't!

Thanks,
mattaus
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Re: Gregorius' Pyre loading

Postby Chris@home » Tue Oct 26, 2010 8:36 am

I will let the coder know, hopefully he'll find time to sort this out! :thumbup:
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Re: Gregorius' Pyre loading

Postby mattaus » Wed Oct 27, 2010 5:30 am

Thanks!

I noticed that it didn't seem to have a timer when I next played it, so I'm really not sure why the game expired...?
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Re: Gregorius' Pyre loading

Postby mattaus » Sat Oct 30, 2010 4:46 am

Bit more detail for you - I had a long word to find, got a few letters, paused for a while to consider the options & after maybe 30-60 seconds, the screen popped up saying I'd failed.

I guess there's an unseen timer built in to the code. It would be nice to know how long you have!
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Re: Gregorius' Pyre loading

Postby double » Sat Oct 30, 2010 9:02 am

Image

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Re: Gregorius' Pyre loading

Postby mattaus » Sun Oct 31, 2010 12:39 am

Ah, right - apologies for reposting an old bug!
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