Cult timings

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Cult timings

Postby Eric » Sun Dec 09, 2007 7:30 pm

I've just managed to make it back for the weekend in what I thought was plenty of time to get to the cult on the advertised times, only to find age 3's cult closed already. Is there a glitch with all of the clocks in my house or is it not really GMT it's working from?
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Re: Cult timings

Postby Nimuial » Sun Dec 09, 2007 7:39 pm

Yeah, I have the same problem... it is only 6:36 GMT -- I know I'm cutting it close, but it says it's already closed.
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Re: Cult timings

Postby Maugos » Mon Dec 10, 2007 12:13 pm

The same thing here I missed the cult although according to cult hours I should still have plenty of time (around 45 minutes)
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Re: Cult timings

Postby Eric » Wed Dec 12, 2007 1:11 am

Interestingly, the time mark on this forum seems to be an hour ahead of GMT as well. Is that what the game is using? Checking back on my logs it quotes times that are an hour ahead of GMT for everything I've been doing in the game. Including the update stuff at 01:15.
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Re: Cult timings

Postby Nimuial » Wed Dec 12, 2007 4:13 am

Huh. I didn't even notice. Well THAT's a good thing to know...
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Re: Cult timings

Postby Maugos » Wed Dec 12, 2007 8:28 am

But the shop update is at the time when it should be 8GMT so 9 mine time.
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Re: Cult timings

Postby mat-mat » Thu Dec 13, 2007 1:29 pm

Eric wrote:Interestingly, the time mark on this forum seems to be an hour ahead of GMT as well. Is that what the game is using? Checking back on my logs it quotes times that are an hour ahead of GMT for everything I've been doing in the game. Including the update stuff at 01:15.

You can set the forum timezone as you want in the user control pannel
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Re: Cult timings

Postby Eric » Thu Dec 13, 2007 5:26 pm

Aye, and it's set to GMT for me, but lists an hour ahead of GMT. I was wondering if the host server's clock was wrong tis all.
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Re: Cult timings

Postby Chris@home » Tue Dec 18, 2007 3:36 pm

The server, being based in France, is CET time, which is causing all sort of headaches :cry:

I've made it so the Cult is open for another hour which should be correct.

I'll be adding an in game clock too so you know what time it is, just like in Ages 1 & 2.

Will sticky for now
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Re: Cult timings

Postby Deva » Sun Dec 23, 2007 2:02 pm

Well hospital timing was sort of weird too. The hospital is the only place where I could see in-game time and although out of admission hours I managed to get admitted and even healed :) Is it a bug too?
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